Part 25 of a 25-part series looking back at every Simpsons video game ever made.

I’ve worked in video games for a while, and what I’m going to write next is probably a product of a career spent mostly in the world of traditional video game products. Make a game, release a game, be done with the game. That’s how I like to work and that’s the kind of game I personally like to play. I had a few brushes with working on them, such as the Sims series in which a base game is released and expansion packs follow for years and years. I knew immediately that I had to get out of that. The model in which a game becomes a service or platform — constantly fed a steady stream of content and features — is about the last thing I want to be a part of. And as far as playing those games, when does it end? …










About

Noiselandco

Longtime denizen of the Internet, and video games, and the overlap between the two. More at noiseland.co.

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